Added Axis Lock based flattening. This one locks only one axis, leaving more space for proper optimization with less distortion. Vertex Pinning still exists.
Added iterations to Flatten.
Fixed a selection data glitch in UVR core leading to incorrectly fixed vertices.
Fixed a BitArray glitch allocated with size of the wrong sub-object type when performing Non-Uniform Straighten.
New UVReactor Mod modifier has been added to the package as a separated free plug-in. From now you can edit UVs anywhere in the modifier stack. Because it's free, you can still use the result of the UV created by UVReactor.
Refactored internal code, that improves stability, performance and memory usage.
Added New Toolbar.
Added New Footer.
Added face level flipped polygon visualization.
Added face level flipped polygon selection.
Added Move Farthest align. It can align shellss, selected edge clusters or vertices to top, bottom, left, right, center horizontal or center vertical.
Added Overlapping Element Z-Depth based selection. Using the CTRL + MouseWheel you can control which UV Shell you would like to select and move.
Added Zoom About Center for viewport zooming. Switchable between cursor and viewport center.
Added Transform footer with relative and absolute type-in.
Added Transform Axis lock.
Added Right Click Transform cancel.
Added Vertex Snapping. It can also snap to the initial state of the vertices. Vertex, Edge and Face mode is supported.
Added Vertex Snapping to move transform.
Added Vertex Snapping to rotate transform.
Added Vertex Snapping to freeform transform.
Added Show Vertices and vertex visualization.
Added Move Gizmo to Freeform Transform with Axis Lock.
Added Circular Selection Mode.
Added Grid density.
Added Grid snapping.
Added a few icons.
Added Dockable / Non-Dockable switch button.
Fixed a crash when copying an element or face selection to as an object.
Fixed Flip action. Now it works as expected.
Fixed a freeze due to a invalid AABB, forcing to draw extreme amount of grid on the canvas.
Fixed a bug when the UV has zero or Nan area, causing the UV shell to collapse into the center.
Fixed a crash bug when no uv shells were selected.
Fixed messed up Grouping app data chunk IDs.
Fixed / Added UV Vertex and UV Edge selection restore after switching between sub-object selection modes.
Fixed UV Vertex and UV Edge selection restore when using Undo and Redo.
Fixed UVEdge and UVVert selection when changing between sub-object modes. Now after the sub selection level change the system won't select the edge or vertex pairs and restores the original state.
Fixed FreeForm mode rotation precision issue.
Fixed incorrectly aligned viewport on start in some cases.
Modified Move Transform Gizmo appeareance.
Modified Transform behavior. Now you can initiate a transform even from the sub-object not just from the gizmo.
Added Edit Threshold to the system, so above a certin amount of polygons and objects, the system won't show the UVs. You can change these values from the UI.
Added UDIM Packing to UV tiles when using Pack UV and Pack UV (Heuristics).
Added Custom Sub-Object Level Selection actions. These can be used instead of the built-in one, since it has control over UVReactor selection levels in Multi-Object Mode.
Added Quick Select and Move to FreeForm mode in Element mode. With CTRL you can move multiple selections.
Added Quick Select and Move to FreeForm mode in Face mode. By Default you can move. When using ALT or CTRL you can select or deselect.
Added thickened border to UV boundaries.
Added base object editing as well. Now if you have modifiers on an object, you can still edit the base EditablePoly object.
Added Support for proper Show End Result handling. In the future the BaseObject and the final result will be shown both.
Update Actions to support Multi-Object Mode.
Partially refactored notification system, to improve stability, reliability and performance.
From now, synced and unsynced selection is both available for sub-object selection.
Fixed selection system bugs.
Fixed Instance handling. Now if multiple instances selected, only one instance will be shown in the UVR viewport. Also this caused of lot of trouble when handling uv shells.
Added separated 3ds max language selector to the installer. You can use this to identify your 3ds max localization folder: C:\Users\pi3c3\AppData\Local\Autodesk\3dsMax\202X - 64bit.
Added Check Update Button to UVReactor. You can check if there is a newer version of UVReactor.