Render UV

UVReactor can render UVs to images in .tga format in a 32 bit (8 bits per channel). Using the template it can render out the UV templates using a maximum of 32x32 Multi-Sampling. The complete render happens on the GPU, using OpenGL. This way the render is almost instant.
Note
(GPU and Driver must support it)
Render Properties¶
Render Size¶
Here you can set up the desired size of the rendered image. It support not just only 1:1 side ratio images, so 2048x1024 or any other size is supported.
Multi-Sampling¶
This property controls the Anti-Aliasing of the rendered image. It's 32 by default, since with up to date drivers it's supported.
Warning
If the rendered image is distorted, try lowering the Multi-Sampling quality.
Use Wire Color¶
As mentioned prviously it uses the Wire color of the object to colorize the Fill color or the Wireframe.
Render Fill¶
Render Fill renders out the UV Map with fill color. If Render Wire is off and Use Wire Color is on, the system uses the Wire Color as the render color. If the render Wire is one, then template will be white and the wireframe will use the Wire Color instead.
Render Wire¶
This settings renders the Wireframe of the UV using RED color. If the Use Wire Color settings in on, then it uses the Wire Color of the object.
Render Selected¶
If you are using this setting, you can render out only the selected UV shells separately.
Render By Tile¶
This is basically a UV support. If turned on, then the system will render out each UDIM where there are UV shells.
Render UV Group¶
Folder¶
The folder path, where the system will render out the UV shells.
File Name¶
The file name or base name of the .tga. If Render By Tile is on, then the system will insert the UDIM ID between the base name and the extension.
- MyRenderedUV.1001.tga
- MyRenderedUV.1002.tga
- MyRenderedUV.1011.tga
- MyRenderedUV.1012.tga
- etc...
Browse¶
You can browse the desired folder with this.
Note
The file name still must be set separately.
Render UVs¶
This one renders out the UVs.