User Interface
UserInterface¶
UVReactor User Interface has been designed to match the same look and feel as 3ds max, giving the user a native plug-in feeling. The entire UI has the following features.
Dockability¶
The window uses the QT framework for maximum compatibility. Thanks to this you can switch between stand-alone and dockable window styles. Using the docked mode, you can attach the UI to any of the docking areas on the 3ds max interface.
UI Parts¶
The UI consists of 4 different areas. See below!
The rollup area¶
This is the main control panel, where all the rollups can be found, grouped by functionality. Currently there are 16 rollups:
- Subobject Selection
- Display
- Packing
- Texel Density
- Grouping
- Toplogy
- Flattening
- Align
- Move Farthest
- Rotat
- Scale
- Mirror
- Sort
- Background
- Modeling
- About
Footer area¶
The footer area shows you the current transformations based on the FreeForm mode.
U = horizontal center
V = vertical center
B = bottom side
L = left side
T = top side
R = right side
You can change between absolute and relative modes using the toggle next to the transform values.
Toolbar area¶
The toolbar area consists of several toggles and functionality. See the Toolbar sections.
Viewport area¶
The viewport of UVReactor is opengl based and hardware accelerated, to give you the best performance.