Sale!

UVReactor – Professional

Original price was: 300,00 €.Current price is: 200,00 €. inc. Vat

Category:

    Professional License for Studios or for those earning more than a 100k EUR a year.

    [UVReactor v1.1.6]
    – Added Non-Editable gray out to UVReactor Viewport.
    – Added UDIM ID indicator to the bottom left of each tile.
    – Added Multi-Column Controls.
    – Added UDIM Texture visualization based on Multi-Materials.
    – Added padding to the UV space when packing.
    – Fixed Viewport Focus (View Extent) for selection.
    – Fixed Now UVR can visualize “Not Editable Poly” base objects as well again.
    – In case of oversized UV shells, the algorithm skips them when using Pack UVs.

    [UVReactor v1.1.5]
    – Fixed Straighten crash, when shell meets all the requirements exccept that it contains triangles.
    – Further improved transform by making move, scale and rotate, single click then transform, in Element mode.
    – Added Excluding Transform. While holding down the SHIFT key while transforming, you can lock the transformation (scale / move) to the x or y axis.
    – Added Centered Scale when holding down the ALT key in FreeForm (Multi) mode.
    – Added Angle Snap

    [UVReactor v1.1.4]
    – Fixed crash when having two long UV shells to pack.
    – Non Packable UC shells are pre-filtered, making the packing faster.
    – When UDIM Packing is on, negative tiles are not packed anymore, so it meets the requirement of UDIMs.

    [UVReactor v1.1.3]
    – Added Edit Threshold to the system, so above a certin amount of polygons and objects, the system won’t show the UVs. You can change these values from the UI.
    – Added UDIM Packing to UV tiles when using Pack UV and Pack UV (Heuristics).

    [UVReactor v1.1.1 – v1.1.2]
    – Fixed Crash when Packing with Heuristics.
    – Glicth with max 2021 not finding the cursor files. From now a new .dll will be compiled for max 2021 as well.
    – Problem with oversized model. The Dynamic Grid is now limited to a -10 to 10 size. It will be enough for UDIMs.
    – Installer now works the way as intended and overwrites the files in case of an upgrade.
    – Scale .PNGs cursors are transparent again.

    [UVReactor v1.1.0]
    – Added Multi Object Mode
    – Added Custom Sub-Object Level Selection actions. These can be used instead of the built-in one, since it has control over UVReactor selection levels in Multi-Object Mode.
    – Added Quick Select and Move to FreeForm mode in Element mode. With CTRL you can move multiple selections.
    – Added Quick Select and Move to FreeForm mode in Face mode. By Default you can move. When using ALT or CTRL you can select or deselect.
    – Added thickened border to UV boundaries.
    – Added base object editing as well. Now if you have modifiers on an object, you can still edit the base EditablePoly object.
    – Added Support for proper Show End Result handling. In the future the BaseObject and the final result will be shown both.
    – Update Actions to support Multi-Object Mode.
    – Partially refactored notification system, to improve stability, reliability and performance.
    – From now, synced and unsynced selection is both available for sub-object selection.
    – Fixed selection system bugs.
    – Fixed Instance handling. Now if multiple instances selected, only one instance will be shown in the UVR viewport. Also this caused of lot of trouble when handling uv shells.
    – Fixed missing cursor .png files.

    [UVReactor v1.0.5]
    – Fixed Crash when tried to perform certain operations when UVR Viewport is not open. (due to invalid/missing selection level).
    – Fixed Undo cleanup. This has prevented to run undo using a maxscript UI or systems like Octopus or KeyHydra.
    – Fixed, when edge or vertex selection undoed and than selection performed, the previous state of selection, disappeared.
    – Fixed Cursor Flickering.
    – Fixed Check for Update button.
    – Added Proper Cursors for better feedback.
    – UVReactor is now compatible with Octopus.
    – Dynamic Grid added. (Pre-requisit for UDIM support)

    [UVReactor v1.0.4]
    – Added detailed info if system cannot activate license.

    [UVReactor v1.0.3]
    – Fixed the seam selection disappearing bug when using wireframe + shaded mode at once. Now it’s visible in all cases.
    – Fixed Rotate To Optimal bug, where even not selected shells were rotated.
    – Fixed and modified the Flip commands behaviour. Now it flips locally if mode is checked.
    – Fixed and modified the Flip commands behaviour. Now it flips about the proper center if Flip Selection Only turned on.
    – Fixed Planar behaviour. Now it maintains position and size of the UV shell.

    [UVReactor v1.0.2]
    – DPI Scaling for different display scaling values.
    – Grouping crash fixed when trying to get back selection.
    – Dockable UVReactor Window.
    – Uniform Scaling Fixed with scale tool.

    [UVReactor v1.0.1]
    – Crash if changing sub-object mode while selecting with maque tool fixed.
    – Flatten crashes on invalid mesh fixed.

    [UVReactor v1.0.0]
    – Changed the look of the transform gizmos.
    – Fixed the Base Grid, now axis are color coded and the range is from 0..1 and not from -1..1.
    – The Free Form gizmo now transparent along the edges. Also it keeps distance if it would have a zero area.
    – Focus Viewport to selection added.
    – Refurbished UVReactor Menu Bar menu.
    – Flip UV added. Works On All the clusters with global or local flip. Also works on selection around selection center.
    – Viewport Focus List (making selection impossible) fixed.
    – Element/Cluster/Shell Selection added.
    – Seams Selection added.
    – Tolerance to double click selection added.
    – Fixed Triangulation Error for Flatten.
    – Viewport jumping fixed when clicking too fast in the viewport.
    – Added High Performance Overlap free Flattening
    – Adding further checks to prevent crashes
    – Added automatic UV Space fill heuristics
    – Added strict packing mode, halfing the padding even on low resolution leading to double precision
    – Added Normalization to Heuristics packing
    – Removed Init for flattenings
    – Installation directory changed to preferred one. Moved to ProgramData.
    – Added Licensing

    [UVReactor Beta v0.1.16]
    – Made ENU default.

    [UVReactor Beta v0.1.15]
    – Added separated 3ds max language selector to the installer. You can use this to identify your 3ds max localization folder: C:Userspi3c3AppDataLocalAutodesk3dsMax202X – 64bit.
    – Added Check Update Button to UVReactor. You can check if there is a newer version of UVReactor.

    [UVReactor Beta v0.1.14]
    – Removed an optimization that caused problems.
    – Changed the compiler to C++20 from Legacy MSVC. This has further increased the performance. In certain cases drastically by at least 20 percent.
    – Installer Fix, when multiple installation location can be found for 3dsmax.
    – Added all available language version to the installer.

    [UVReactor Beta v0.1.13]
    – Straighten flipped result fixed.
    – Straighten now keeps Texel Density.
    – Straighten now always horizontally aligns the uv shell.

    [UVReactor Beta v0.1.12]
    – UI fixed when focus on UI element not get lost after clicking into the viewport.
    – Crash fixed when using Smart Extrude.
    – Rotate UV Shells to optimal added to the Align Rollup.
    – Rotate UV Shells to optimal added to the Packer as an option.
    – Further speed improvements. Using AVX2 instruction set and fast floating point calculations.

    [UVReactor Beta v0.1.11]
    – Smaller optimiations on the UV Packer, making it even slightly faster.
    – Viewport was broken with certain video card with certain drivers.
    – Speed of Straighten improved.
    – Speed of Edge Loop improved.
    – Speed of Edge Ring improved.

    [UVReactor Beta v0.1.10]
    – UV Packer resolution setup was broken, which is now fixed.

    [UVReactor Beta v0.1.9]
    – Seams Display performance increased
    – Found performance headroom for the packer algorithm. Now it’s 3x faster than before.

    [UVReactor Beta v0.1.8]
    – Incorrect Seams Display Fixed.

    [UVReactor Beta v0.1.7]
    – Fixed crash when spline is in the selection and certain sub-object selection changing operation were used.
    – Crash fixed when break/stitch was performed on Spline objects.
    – Added a dedicated broken UV Data fix functionality to the Modeling Rollup. It can fix broken UVs that not even UnwrapUVW can fix.
    – Display Seams performance has been improved. (Although while moving the object, there is a display lag behind the transformation)

    [UVReactor Beta v0.1.6]
    – Problem with inconsistent face deg. These UVs should be reconstructed. Currently visualize only.
    – Added Chinese Installer option. Use Chinese if you are using the Chinese version of 3ds max.

    [UVReactor Beta v0.1.5]
    – Crash Fixed on undo, when a non-editable object was in the object list when performing certain UVR operations. (like Set Texel Density)
    – Certain invalid UV Data temporarily filtered and cannot be visualized. This will be fixed in the future.

    [UVReactor Beta v0.1.4]
    – Crash fixed, when UVReactor is not running, but performs Stitch or Break.
    – Stability fixed due to mesh / uv clean up. UV cleanup Disabled.
    – Flatten crash fixed due to invalid UV data.
    – Now handling dead structs, but crashes my still occur.

    [UVReactor Beta v0.1.3]
    – Added Scroll Zoom to the Viewport.
    – Improved viewport focus stability.

    [UVReactor Beta v0.1.2]
    – Installer fix. Now each installers uses its own GUID. Before changing from a previous version, please uninstall it first.

    [UVReactor Beta v0.1.1]
    – Crash Fixed when cluster is oversized when packing.
    – Crash Fixed when object contains modifiers when packing.
    – Crash Fixed When UnwrapUVW is active and performs a selection.

    [UVReactor Beta v0.1]
    – Initial Beta Release.

    Shopping Cart
    ×