RapidTools Toolset is a package of tools created and designed for easy modeling! The list is not full, but feel free to take a look at the tools written in maxscript! Feel the unlimited power of maxscript!


All the scripts are hoteky based, or at least I very recommend to put them on to shortcuts. Watch the tutorial videos to get know how they work.

The package contains the following scripts:


rapidMeshCleanUp is a pretty usefule mesh cleanup tool, that searches for the following:

  • concave faces
  • faces with zero area
  • edges with zero legth
  • triangles
  • nGons
  • mid-edge vertices

The script runs through the mesh, puts an Edit Poly modifier named from the anomaly and selects them.

rapidQCap is designed to generate a mesh and fill holes in a quad way with smooth surface

rapidNGonSolver has been designed to solve the hexagons, octagons and concave faces left behind by Quad Chamfer.

rapidQuadConnect is a way of connecting edges properly. If two rings cross each other, it create quads instead of 4 triangles. It also properly connects corners, where ring changes direction.

rapidRTConform is designed to conform one mesh to another. It is possible to conform just the base of the mesh, if you made your modifications on an EditPoly modifier. You can also change the vertex projection directions based on surface normals.

rapidSoftSelectionManager is designed to save softSelections and load them back. You can also make different kind of operations with selections, like adding, substracting, multiplying and dividing selections.

rapidSplineFFD is a tool that is deisnged by other scripters as well. This variant of splineFFD that let’s you control your loops by splines, and adds additional functionality that let’s you control the distribution of vertexes over the spline. It also let’s you easily save the splines for later use, until the toplogy or vertex order does not change.

rapidVertSplitter creates a topology like inset.

rapidToolsMenuGenerator collects all of the rapidTools scripts and creates a menu for them.


fastAttach – select and attach

fastBridge – bridge to hotkey without dialog

fastBoolIntersect / Substract / Union – classic bool operations on mesh/poly objects

fastEdgeLoopReguralizer – edge loop regularizer that makes a loop round, working with Edit Poly as well

fastEdgeWeightRegularizer – reduce edge weight so, it avoids the possibility of overlapping faces

fastExtrude – single click extrude like edge extrude

fastHardwareTextureToggle – makes possible to turn on or off all of the hardware textures

fastOpenDirectory – simply opens the folder of the file you are working with

fastMassiveOBJExporter – save max file, than run the script. Exports every selected objects into individual OBJ files

fastPutObject – scatters the target objects on the selected vertices. Just select the verts click shortcut and select the object to scatter

fastPutWorkingPivot – locks the working pivot where seleciton pivot is in vertex mode

fastWorkingPivot – it aligns the orientation of the pivot to face normals

fastZeroWeld – it performs a simple weld with 0,001 threshold

fastZeroWeldElement – does the same, but avoids mergeing different elements

62 thoughts on “rapidTools [TOOLSET]

  1. Thank you very much, I could tell just by looking at your portfolio that you are a professional 3d modeler, and you decide to create some tools to help you a a lot in the creation process, Those tools are very handy and will help us by saving a a lot of time. Thank you and be blessed!

  2. I just discovered this by accident, and it’s extraordinary. I’ve been looking for something like qcap for years and the edgeloop regularizer will be super helpful. Since your working for “thanks”, I’m sending you 100 of them. However, if you get a free moment and could make a video or add a little more text description on some of the “fast” tools I’d appreciate it, as I can’t figure them all out. thanks again.

  3. Very much appreciated.
    These tools seem very useful, I tried rapidRTConform and was amazed. Very handy for applying stickers and decals in any surface. Thank you!!

  4. Great work on your rigging, renders and tools. My mind is thoroughly blown. Folding these tools fully into my workflow will be sure to save tons of time and effort. All the best to you and thank you so much for your contribution to the 3d community!

    1. Currently I had not time to test it, due to the setup of the online Store. RapidTools gonna change in a few days, and there gonna be new products on the website. After that I’m going to check if everything is okay with rapidTools. Theoretically it should be okay with 3dsmax 2019 as well. I didn’t have any kind of feedback yet, so I think it will be okay. :)

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