
UVREACTOR for 3dsmax – a new way of unwrapping
Forget about the old fashioned modifier based UV Editing.
UVReactor gives you something that has not seen before in 3dsmax.
Edit your UVs as never before.
SUPPORTED 3DS MAX VERSIONS
[2020 – 2027]
LICENSING
RapidMXS offers two different licenses for UVReactor. Both are perpetual licenses.
This means, that you can use them indefinitely after buying the software, there is no expiration date.
TRIAL VERSION
Free
The trial version can be used for 14 days for testing purposes. The version is fully functional and there are no restrictions. You can save and load your scene as you would do normally.
Machine Locked
0,00 € inc. VatDownload
MODIFIER ONLY
Free
The modifier alone is just a container which UVReactor uses to store the modified UV data.
Alone it cannot be used to modify the UV Data. The purpose of this modifier is to make the UV usable and visible for those, who didn’t purchase UVReactor yet.
No lock
0,00 € inc. VatDownload
INDIE LICENSE
Below 100k annual income
The indie license is designed for individuals. Each time you would like to upgrade a new version of UVReactor, you will get all the new features and the upgrade for newer 3ds max versions. This maintenance fee is 37 EUR. It’s up to you when would you like to upgrade, but it’s highly recommended.
This license is user locked.
150,00 € Original price was: 150,00 €.100,00 €Current price is: 100,00 €. inc. VatAdd to cart
PRO LICENSE
Above 100k annual income
This license is for big studios. Don’t forget, that it’s a perpetual license and only a maintenance fee has to be payed if you want to upgrade to a newer version, which is only 75 EUR for a single upgrade. Each upgrade will include all the new features and the compatibility with the newer version of 3ds max.
This license is node locked.
300,00 € Original price was: 300,00 €.200,00 €Current price is: 200,00 €. inc. VatAdd to cart
FEATURES
For the detailed feature list, visit the documentation!
Quality Non-Overlapping Unwrap
UVReactor offers one of the most recent algorithms to unwrap and relax your UVs, using the most efficient parts of your CPUs, like the AVX2 instructions set. It supports vertex pinning, axis lock, weighted relax / flatten and area preserving optimization. The system can easily handle 100.000k meshes as well, without any struggle.
Mass Packing
1.5 million polygons and thousands of UV shells? It took only 7 seconds!
Super Fast Polygon Count Independent UV Packing
The robust packing algorithm can pack your UVs the best possible way. Even if you want to pack the UV shells with the best fit or if you just want to place them with or without normalization, UVReactor can do it all for you. Millions of polygons? No problem! Just a few seconds and you can be sure, that it has found the best possible packing.
Live Packing
UVReactor is also the first industry grade solution that support Real-Time Packing. If you move or UV shells, cutting them or relaxing them, the packer automatically repacks everything on the fly. If you need certain shells in place it offers shell pinning as well.
Graphite Modeling? It’s all yours!
One of the biggest struggle is when you need something from here and you can’t use it. At least not with the Unwrap UVW modifier.
UVReactor fixes this problem. It gives you back everything! All the selection tools!
Multi-Stitch
Multi-Stitch is something that can really speed up things if implemented correctly. You don’t have to wait for one anymore. This one handles
the normalization / texel density, and the position of stitched UV shells and on top of that it can do it on multiple shells at once.
Easy Texel Density Setup
Setting up the texel density was always a problem in 3ds max. With UVReactor it has changed.
Change the target texture size and the ratio you need and then SET it.
You don’t know the TDR of your UV shells? No problem. Just select the shell and GET it.
High Performance Viewport
The viewport of UVReactor is hardware accelerated OpenGL 4.5 based system, providing a lightning fast UI with a sophisticated accelerator structure. This makes UVReactor extremely efficient and responsive, even if you have to work with millions of polygons. Thanks to this, the system gives you a real-time update in the 3ds max viewport.
Dockable Viewport
Since UVReactor uses the industry standard Qt framework, it can easily attached anywhere in your 3dsmax UI.
Seamless UI Integration
One of the most common problems with any new software is the fact, that you have to learn it.
UVReactor mimics the controls and the UI of 3ds max, so the learning curve is incredibly shallow.
The entire system is using the same hotkey scheme as the default 3ds max viewport and UV editor.
And Much More
Grouping
Grouping won’t be just a simple tool to retrieve the selection based on the group ID. It’ll be a much more effective tool, which will play a big role in UV Packing, Texel Densities, or even in UDIM handling.
UV CleanUp
In certain cases, 3ds max or other third party applications can mess up the UVs. UVReactor contains a complex UV clean up algorithm, that can fix these problems. For example when only a single vertex is merged together on the UV not forming an UV edge. This is called a Bad Vertex.
Tileable Textures / Trim Sheet Support (future development)
In modern game development, baked textures are getting less and less frequent and tiled textures are taking the over role. In the future UVReactor will be able to handle these cases using descriptor files, so when handling the UVs, the system will be able to automatically snap faces to the target area of the textures.
UDIM Support
Modern day game engines also support UDIMs as well and they are getting more and more frequent in modern game development. UVReactor won’t be different. In the future UVR will also get a UDIM support, for UV Packing, Texel Density and Group handling.
Pixel Aware
UVReactor is using a 100% Pixel aware system which is optional to use, although recommended. This way you can be sure that your UV shells are always pixel aligned, which makes you UVs pixel perfect.
Context Free UVReactor Modifier
With UVReactor’s own modifier, you can edit UVs even if they have modifiers on top. Since it’s context free nature, the modifiers don’t even have to share the same modifier object, which means non-instanced objects (Editable Poly or UVReactor Modifier) can be edited at the same time.
Customize
Since UVReactor uses a custom UI you can completely re-colorize the default theme for your needs. Also you can save your default values with ease.
The Future of UVReactor
RapidMXS tries to deliver the best possible from everything. Even though the development is not fast, we always listen to our community.
Write an e-mail or better, join to our Discord server and share your thoughts. There are already a lot of requests, which we almost always add to our road map making the development more and more community driven. Not to mention you can always find helping hands there. :)
[https://discord.gg/3QUmnYu]
Message From The Dev
Since UVReactor is still not 100% complete, I really would like to Thank You if you buy my product. Please support me by buying my products, to keep RapidMXS (the website), UVReactor, Octopus, rapidTools and of course 3ds max alive in the long run.
Please if you find problems and bugs, don’t hesitate to share them with us.
Thank You!
The Dev (Miklós Gábor)
