Rollups

Flattening Rollup

Estimated reading: 1 minute 955 views

The flattening rollup is one of the most important part of UVReactor. Here is the place where you can relax your UVs into a non-distorted UV shell. The algorithm is very fast and prevents triangle flips in most cases. (currently overlaps can still occur)

Flattening with UV Reactor

The flattening needs an initialization, which you can do with the Init Circle Button and then clicking on the Flatten button will relax it into a non-distorted state. The Initial state can also use a square boundary.

UV Reactor Planar

The planar mapping in this case differs from the one you can find in the Unwrap UVW modifier. This planar mapping always uses a plane perpendicular to the average normal of the geometry faces that constructs a UV shell.

Straighten

The straighten algorithm in UVReactor easily outperforms the one that can be found in the native UnwrapUVW modifier. This algorithm averages the loops to get create a flattened UV shell.

There are still distortions if the rope have different diameters, but this will be fixed in the future.

Share this Doc

Flattening Rollup

Or copy link

CONTENTS
Shopping Cart
RapidMXS
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

×