Subobject Seleciton Rollup

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The Subobject Seleciton rollup contains all the selection related tasks. All of them are UV SHELL BASED, which means that the system handles a UV SHELL as an INDIVIDUAL OBJECT.

For example if you perform a Loop or Ring selection, the loop won’t go through the seam.

To perform a certain selection on an object, you have to select at least one edge on a shell to count it into the modification of the selection.

Loop and Ring

Select By Smoothing Groups

Select By Material IDs

Select By Seams

Select Edges By Angle

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Subobject Seleciton Rollup

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